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Assets


Overview

Assets are the basic components of each shed, and are composed of 5 different categories:

  • Colors

  • Color Scheme

  • Materials

  • Meshes

  • Textures

Each asset, regardless of category has a unique ID called a GUID. Each GUID is randomly generated.

The Shedbuilder Admin prevents duplicates if an uploaded file shares a name with a previously uplodaded file. This includes Meshes and Texture files. However, entries that are created in the Admin can share names. Colors, Color Schemes, Options and Model Sizes can all share the same name if need be.

  • Models can as well, it is recommended not to do this to avoid confusion.

Colors, Color Schemes and Materials all are generated in the Shedbuilder Admin.

Meshes and Textures need to be created in another program and uploaded to the Shedbuilder Admin.

Meshes are just meshes, they require no additional information.

Textures require additional information, as there are different types of textures that are used in different ways.

  • Texture: Used in materials, these define the patterns that are seen in the ShedBuilder.

  • Collision: Used in collision detection in the 2D window.

  • Swatch: These are used by colors.

  • Icon: Icons are the images used by options in the 'Option Panel’ and are used to place options in the 2D panel.

Modifying an asset

Existing assets are listed based on the various columns that are on each page.

To edit an asset, select the 'Edit' button.

  • For 'Colors, 'Materials' and 'Color Schemes', the user can adjust any of the fields of a given asset. Pressing 'Submit' will save all progress.

  • For 'Meshes' and 'Textures', the user can either select the 'Choose File' and navigate to the desired file, or drag the file to the 'Choose File' button.

When running a bulk upload, the bulk upload will check if any of the files already exist and will overwrite them.